I've been out of it for a bit so I'm starting to get into pbr as well. So hopefully someone can answer my question, what are the differences between an albedo and a diffuse? Before I used to used a Diffuse, Spec and Normal and now that you use albedos and roughness maps, how would I go about transitioning into that…
Only difference i know of is that a diffuse can have AO in it but an Albedo cannot. I'm still new at PBR and i dont really know the differences to be honest
UE4 uses the metalness workflow, not spec map workflow. The spec map in UE4 is not a traditional spec map at all, but more of a specular cavity map. More on pbr in TB2 including the differences between metalness vs spec map workflows here: http://www.marmoset.co/toolbag/learn/pbr-theory and here:…
Hello I'm trying to learn how to make PBR materials. I will post my progress here. I started from something simple. This is 1st time when i use specular map, so i'm not sure it is correct and i hope you will help me. Here is the barrel, and maps. Screens are from marmoset toolbag. Please let me know what do you think about…
+9000 Very, very, very no. Inverse color thing only applies to old engines with broken gamma space issues, not TB2, nor any other engine claiming to be have a pbr workflow. Spec map should not have any color and should be much darker. Reflectivity for non-metals is usually around 4%, a painted metal barrel shouldn't be…