I don't know if 3Ds Max is pointless to learn at this point. It has 10x more games related and focused tutorials than Maya ones from what I've seen e.g Digital Tutors, 3D Motive, Eat3D etc. That's a big incentive for those looking to develop for games. Then you can always make the transfer over to Maya if Max should fall.
I don't know if 3Ds Max is pointless to learn at this point. It has 10x more games related and focused tutorials than Maya ones from what I've seen e.g Digital Tutors, 3D Motive, Eat3D etc. That's a big incentive for those looking to develop for games. Then you can always make the transfer over to Maya if Max should fall.
ZacD - I don't agree with your assertion that 3DS Max is the most used 3d application for games. I support Maya's claim to that title. I think the only reason 3DS Max is still around is because it's legacy software and at least a few major companies still use it, so Autodesk has to support it. From my point of view, it…
Well first off, I sincerely appreciate that you guys read my post. The software list isn't meant to be a blow-by-blow of what you should use or a series of totally objective reviews. As I said in the beginning; "I will share some of my experiences and recommendations at the end of this article" So stuff like Alias, which…
Hermit; I don't sculpt, so it didn't occur to me to include it. I went out and asked a professional sculptor friend for his thoughts on sculpting packages, and included them in the list, so it's updated now. I also edited the direct modeling text to include a discussion what sculpting is. Thank you for pointing this out. I…