After trying out so many, 3ds Max is the only modeling app I actually enjoy using. It's just so logical and you can have non-destructive modeling workflow with it using stacks. Stacks are awesome, every modeling software should adopt them. And let's not forget thousands of amazing free scripts and plugins that are…
If you're looking to give people a starting point in choosing what 3d tools to use then you might want to actually talk about the specific advantage of each one and break them down into simpler terms so people can differentiate. That should be the challenge, not just removing the offensive stuff and calling it a day. Less…
For models and textures, sure, for a lot of other stuff - not so much. And it's the other stuff beyond base modeling tools that mean Maya and co are still the de facto standard. One thing to consider in all this is that production is so, so much more than just modeling. If anything, modeling's the least critical part of…