For models and textures, sure, for a lot of other stuff - not so much. And it's the other stuff beyond base modeling tools that mean Maya and co are still the de facto standard. One thing to consider in all this is that production is so, so much more than just modeling. If anything, modeling's the least critical part of…
If you're looking to give people a starting point in choosing what 3d tools to use then you might want to actually talk about the specific advantage of each one and break them down into simpler terms so people can differentiate. That should be the challenge, not just removing the offensive stuff and calling it a day. Less…
IV : yeah, but that is still very subjective. I personally used both Max and Maya for years at various studios, and the only reason why a studio pushed for one or the other was always for pipeline/integration reasons, and not so much for the art toolset itself. But of course this is just what I observed over the course of…
Solidworks is used by the engineers, but we get those models in either step files or assembly files that are converted in Max to usable models for animation, simulation, etc.
DEElekgolo; I'm going to assume you didn't read the article, because if you had you would see that I'm not purporting to teach a particular software - in fact I expressly say several times that you should use whatever you feel comfortable with. Heck, it's right there in the first three bullet points. I'm saying the same…
stabbington - I understand that Max and Maya are geared towards a CG studio workflow. However, in design and engineering, modeling is the one of the most critical parts of the entire process. Many of the team-data-management challenges that you talk about (simulation data, animations, exporting to a 3D printer or CNC…
Max is fine (if you aren't animator that is), in some limited ways it is even superior to Maya, but the question is: will Autodesk continue develop Max? I wouldn't suggest a student learning Max only because the future of the package is uncertain. While it won't meet the fate of Softimage, but still... Just compare 2015…
The 3ds max review is incredibly bias and I kind of just want to slap a huge [citation needed] over the whole paragraph claiming(generalizing) it is outdated and legacy. Seemed more like it was venting a specific hatred for it and tried to veer others away from using it. Just about every class or crash course will try to…