Thanks 9th! I'm going to add more detail to the area above the hands though, I sort of rushed that part, yet it's the most important part of the weapon for first person =/ I'll probably finish that area tonight, and get on with the low poly tomorrow :D
Hey 9th, I'm baking them at 1:1, haha. What is 1 size up? Like 1024 to 2048? Does that make for a more accurate bake? I've baked maps for this weapon at the guideline sizes; normal and diffuse at 2048. I generally keep UV shells in proportion to each other, but the areas near the hilt, handle, etc would get a little more…