Ha knew that you was not sleeping until now. Just dropping by to say that his looks awesome, also the other thread with the knowledge bombds is great, Thanks for that. Do not know what your knowledge about uvwmapping is but that looks horrible even for a 6am Uvmap =P. Some points to get a decent uvmap. Think about stuff…
"Ohh, I get what you're saying (or at least I think so). When you bake a normal map to an exploded mesh, there's less interference since everything is far apart. However, the exploded mesh and the mesh that's all put together share the exact same UV map, the meshes are just in different places in the 3d viewport. Dang, so…