I was feeling a lack of apparent progress, which was contributing to a feeling of being overwhelmed with what remained to be done. When that happens, the pedal hits the metal! I chose to focus on modeling the remaining scene master-elements, before studying texture more. So here is this weeks sprint into the Dark...ness.…
(In architectural design, this would be considered a massing diagram.) The main advantage of this approach is to nail the scale right off the bat -- taking the masses into Maya for geometry and mapping. (This image is from after the main structural element was started, and brought into the engine.)