http://seblagarde.wordpress.com/2014/04/14/dontnod-physically-based-rendering-chart-for-unreal-engine-4/ https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/PhysicallyBased/index.html http://www.marmoset.co/toolbag/learn/pbr-practice http://www.marmoset.co/toolbag/learn/pbr-theory With pbr you can use…
Looks nice, man. Don't get too discouraged w a lack of feedback on PBR texturing. A lot of us are still very new to it. Looking forward to seeing the finals, man! I can't believe dickbutt is a thing. Internet is weird...
Alrighty. I've been reading up on PBR, and I'm developing the asset for UE4, so I need to use a metalness workflow. I feel like I have a good understanding of how the different maps work. So basically, albedo is both your spec and diffuse. Metalness controls how metal-like a surface is and should usually be either black or…