Insetting slightly provides the same results as scaling the edges without a small inset. I could always chamfer after the fact, but a lot of times, especially if you're feeling out a shape, that's not always a luxury.
Inset a tiny bit so the verts don't intersect, then uniform scale in both directions until you have the result you want. Or you can do the inset first, and then chamfer. Like so:
I think Inset is using vertex normals to calculate the direction of each edge. Here is a pic after an Inset operation and then showing the normals: The only way to get the precision that you want is to do some reference cuts/connects. Then connect the edges. It's certainly slower than what you want, but it's a precision vs…
Over the years, I've always run into the same issue with Inset. It was infrequent enough that I used a roundabout way to get the results that I wanted, but I'm a bit tired of that now. So, I figured I'd throw a post up in here and see if anyone has a solution for me. Basically, if I have a mesh that has chamfered edges…
I usually leave chamfers until after, and then just clean up any issues it causes with target weld and snaps. I think this might be more of a workflow thing as I'm not sure if there actually is the precise solution you are looking for here. Logically, If you inset after a chamfer you are basically telling one vert to move…
Try this out. I use edge constraints to collapse those vertices there by the way. You'll be able to control the thickness at either side this way as well. Gives you a much better result than inset
Apologies for necro-ing the thread but I thought I'd ask about inset suggestions for something like I currently have to manually fix the edges that are off which can be time wasting ^_^ So, no sooner had I hit post that I got an answer to this (fixed using spacing tool)