I am looking into face mocap options and I would be glad to hear what other polycount users used or have knowledge on available systems :poly145: I will add that I look on this systems from Maya user perspective, so Maya plugins are a plus for me, as I would prefer to stay on Maya an avoid adding Motionbuilder or any other…
Faceshift: I've used faceshift with 3dsmax, I like it and was able to get some good reliable results from it. But being a max studio it isn't as nice as using it in Maya with the plug-in which is one of the main reasons I don't currently use it, there isn't a plug-in for max, you have to use the stand alone app to record…
I've been messing around with facial mocap on my spare time at home, so take that into account with what I have to say on this. I have found two things to be of paramount importance. First is stabilization. You need to be able to isolate the face movements from the head and body movements. Head mounted cameras simplify…