If normals are what you want the answer is Blender. To be exact- new cycles baking in blender. It supports cage and gives superb results, sometimes better than xNormal. Check this out: http://blenderartists.org/forum/showthread.php?326534-Cycles-baking-is-here&p=2664500&viewfull=1#post2664500 Sadly, current workflow is…
Make sure to learn node based texture assignment workflow. As I said, its unintuitive as hell but works fine when you need bake normals. http://blenderartists.org/forum/showthread.php?326534-Cycles-baking-is-here&p=2686317&viewfull=1#post2686317 I'm working on proposal of new bake workflow and UI. If they decide to…
That looks very powerful Ponk. I will give it a try too. Will be baking the exact same High Poly to Low Poly with Maya's baking tools, with Substance designer baking tools, with this blender tool also and i will do the same with Topogun or 3D Coat. I think i will post the results and the amount of customization i could…