Compared to some of you guys, mine looks terrible. Seriously good work guys! particularly the renderings, i LOVE that soft white high quality look! im trying to learn how to do that in maya right now. but here is my progress; little late to the game, but better late than never right? Render Progress1 only one photo for…
Hey guys I like the concept this month I'm blocking it out right but I'm wondering how most of you would tackle the wonky perspective? What do you use as a point of reference?
Nice start, you got the basic shapes nailed down. Take care of your proportions. Compared with the balkony of the left house the glass walls of the fronthouse are really tiny. Same goes for the windows on the right. But the best solution for this would be to lower the balkony height of the left house a bit :). Here´s my…
Thanks a lot for the feedback. I'm just back from vacations and have to say: I totally missed the shadows on the hilt. :( So I will bring up the file again and add them. Also I have to fix the lighting of the blade indentations, right now it seems like the blades have a 100° angle to each other rather then 180°
Okay, so these are my lo-poly models for the axes. My goal this month is two fold. I want to be able to work to minimize the poly count (seewhatididthere?) on the low poly models as much as possible. On the other end I want to be able to push them into zBrush and work/learn how to get the finer details just right. I want…
@Zerogun your weapon look awesome. If you wanted something else to do you could add a glow and more fire looking effects to the last one. @Rawbert Your environment is coming along great. love the water tanks on the buildings. Everyone is doing great work can't wait to see more. Well here is my progress so far. The angle is…
You could use a simple trick. I used it too :) Just create two directional lights. One is your shadowcaster and Lightmap Lightsource, the second one has no shadows and has no contribution to the lightmap (if you are using unity free, this would be the default anyway). Because the second light is dynamic you will still have…
@.Wiki - Your stuff is looking insane I really like it. I believe that I have done mine in completely the wrong way. I really should have tried to flesh out the basic scene in Unity or Unreal first then started adding in the assets. Do you know if you can pass cameras from a 3D package into Unity? Also how did you get all…
@riveter - do you mean reset xform? I googled a bunch but I can't find anything about applying transforms. I know in Maya I'd just freeze all the channels and delete the history, but reset xform just seems to break things differently : http://i.imgur.com/TmDUwpp.png It's definitely something to do with all the mirroring,…