Does anyone know of any up to date Apex Clothing tutorials. I'm trying to make a simple cloth curtain flow in UE4 so I thought I'd try something physics based. However when I watched some tutorials, it seems they have either a different or outdated version of the plug in for 3ds max. I'm using the most recent one.
Hi Scizz, Thanks a lot for the clear tutorial! When I try to achieve the same result here my skeleton fails to import correctly and points to the origin (0,0,0). Have you experienced the same? Or do you know what could be the cause?:
Hi Elithenia, i have posted the quesiton on the Unreal forums and there are some good tutorials on there. From looking around it looks like a case of having to go into 3DSMax and eporting from there. https://forums.unrealengine.com/showthread.php?59194-Nvidia-PhysX-for-Maya-2015-(Unreal-4-support)&highlight=PhysX%2C+APEX I…
Yeah no problem :D Make sure you get the Apex Clothing plug-in for 3ds Max or Maya from https://developer.nvidia.com/apex-clothing 1. Started out with just a flat vertical plane in 3ds max with the width of the curtain being a little bigger than what I intend in the end. (That'll make more sense later) Green line shows how…
If I may be so bold as to jump in: In my personal experience the APEX plug in for Maya is completely unusable and I say that a Maya user. I - within the past couple of days - had to do cloth simulation for a project I'm working on and it actually will save you a lot of hassle to, if you're a Maya user, do the bulk of you…
Hi, Does anyone know if there will be a Maya version of PhysX, APEX? Or has anyone have had any luck getting it to work in Maya as I need to use it for my project and I am new to 3DsMax?
I definitely have the latest version - the errors I was suffering was the moment I tried to select create clothing Maya would crash instantaneously and another person on my course suffered the exact same issue. I'm honestly not sure why it happened, but shifting the work to Max for simulation worked fine.