@BagelHero: Thanks for your advice! I will take again a look at this area. Here the main reference I used: @Others: Thanks for your comments! I added the pupils because without them it looked odd - and normally I am not a fan of sculpted pupils, but I also saw in many references them sculpted ... :/ Here the latest version…
Good job making that lip look better but there is a crease on the lips and it seems not there on the the sculpt. Could be there, I could be wrong. Keep it up.
For a first sculpt you sure did well, there's a few things here and there that i would work on but overall you have what it takes to make it to the second step. That's what i call third and fourth generation newbies.
While I have yet to be persuaded that this is your first zBrush sculpt (depends on if you mean first full sculpt), unless you mean you've previously used mudbox or something similar, this is coming along really nicely. If this is truly your first, I can't wait to see your second! Haha! Two parts that really don't sit well…
Febuary 2013 I quit my job as a legal clerk, I started using Photoshop and Maya October 2013 and zBrush May 2014 (with classes) - so yes, it my first zBrush sculpt - though I spent somewhere about 100h split between zBrush, Maya and a little bit of topogun on this ;) It was an overall learning experience - both zBrush…
First of all thanks for the feedback! These simple paintovers already help me lot to see those things much clearer. Getting the resemblance perfect isn't that much of a priority right now as I had to do the face for a project before and just sticked with it for this whole character. Still for practice purposes I will…
Hu, so here an update of the face... not sure if I got all your advices right, I can just hope so - maybe at least it improved a little? Here also pictures of the high poly sword I made for her. I made it in Maya and just sculpted some details in zBrush. Details are not too crazy as I guess I am going to lose quite a bit…
Hi guys :) Seldom I felt as much out of place as after looking at the things people post here, but none the less I am going to share my current project. As final project for my year long school I am doing a character with ZBrush followed by a game version made in Maya. I am now pretty much done with the scuplt as far as I…