Rip me apart people. Tried a lot of knew things with this one. Like this was the first time I made a normal map with Zbrush. Also my texturing skills are a little week. https://www.behance.net/gallery/19354687/Old-Stop-Sign
I had some time to through together a damaged stop sign it not 100% but here is my take on it. I'm not say that it needs to be like this but this is how I would approach a project like this.
On the stills I think the texture for the sign looks decent. I quickly looked at reference photos for stop signs and I didn't see any that were made from rough steel as the back of your sign would suggest. I would add geometry to your floor plane so you could push and pull it to match the texture a bit. Also adding in a 3…
Not going to lie, your example has more problems then the OPs stop sign. I would say the only feedback I would give the OP is do not use zbrush auto UVs because they get all wobbly and crooked. Do it by hand in Maya/Max and make sure everything that can be straight is and nicely alighted together. Also do not bake a normal…