I tried it out, I didn't notice any differences in my situation. I wasn't aware that you could do that in marmoset until now, very interesting. Thanks!
Hello, I've been trying to work out my normal map problems for about 5 days now. I am getting seams where the uv seams are from viewing with just the (tangent space) normal map applied in marmoset 2. My UVs were unwrapped in Maya. They are mirrored correctly as well (I've tried a version without mirrored UVs as well).…