Thanks guys, that's what I thought. I think some of my teachers are afraid it takes a bit of the skill out of it. But with the new PBR workflow, this program has really sped things up.
You cannot exactly or easily paint consistent PBR metallic values which is what i love dDo for. I love having material value's that i can save presets for and not have to fiddle with specular maps
Having only used ddo in beta stage i can only say that the huge thing about it is not really the diffuse map that can be made by many skilled artists there. But the new PBR workflow and having accurate matallic and roughness values(specially this one) is a huge advantage. Like many of you said, is your skills and not the…
I have found that one of my favorite things about the new Quixel Suite is that I can import my own textures into DDO and create my own Smart Materials. Then after baking out the flats from that I still spend a lot of time in Photoshop afterwards adding details and colors. For me the major benefit is getting all of your…
Thanks heaps for all the great advice guys!! I have been texturing with Photoshop for 3 years so I am very comfortable with it. I would have no problems getting the same results just using Photoshop, but PBR changed my pipeline a lot and Quixel seemed to speed everything up. I think the best way to go about this is to get…