Can we model other weapons not listed on the Primary Weapons list on this page? Like the Pole Axe for the Knight, is that regarded as a Primary weapon? That's an error on the page, Pollaxe is definitely a legitimate primary weapon.
I wanted to ask if weapons will ever be constrained to teams like helms, it seems odd to encourage emblem incorporation but then make the items/weapons accessible to both sides. As cool as this weapon is, Agatha is going to look kinda bizarre rocking it, no? A (revised): as in uzziels post, we're allowing team specific…
Q: Can a set includes multiple primary weapons (no helmet) ? A: A set must be comprised of one helmet and one weapon. If you are creating multiple weapons, they must either be paired with a single helmet, or submitted as a solo item
Can I create multiple weapon sets using the same helmet or should subsequent weapons be done on their own? I don't want to do all of the weapons. A: no, you cannot have multiple submissions using the same items. In this case, one helmet per set.
How much can the shape of the weapons differ from the shape of the original in game meshes? For example, If the head of a warhammer is larger, and the handle is shorter than the in game mesh will this cause compatibility issues, or are the chosen weapons going to have animations and collision fixed by the Torn Banner team?…
Is it possible to provide 2 textures sets (Agatha/Mason) for one weapon? I know a weapon (which is not part of a set) can be shared between Agatha/Mason, but it would be really great to have the possibility to provide 2 different sets for the same mesh to have distinctive/perfectly adapted look. It's a kind of "set" for…
Need some clarification here. This is from the official announcement and requirements. That seems to pretty heavily imply that the weapons are faction specific along with the helmets. Now I'm hearing that the weapons shouldn't be faction specific? If this is true you've pretty much setup a dozen entries to fail with this…
А question about bows and ranged weapons in general - do I have to rig them, or should I just model it and you'll do everything in-house if there is anything needs to be done? A: you will need to skin weight your model to the skeleton of the weapon you are replacing. Example meshes can be found on our weapon specifications…
Hey do I have to use the same blood masks as the original weapons or can I create my own? A: Entrants are required to create their own bloodmasks for weapon submissions, heres a tutorial on that process.