I second this question. Question of my own : I never used Steam Workshop, nor Chivalry SDK, is there a way that someone provide a step by step guide to publish your creation on Steam? A: We have provided tutorials for these things here. Please let us know if there is any confusion, or any way we can improve the turorials.…
Read this tutorial: https://tornbannerjira.atlassian.net/wiki/display/CHIVCOM/Tutorial%3A+Adding+new+helmets+to+Chivalry We do that through Socket Manager.
Read tutorial on helmet. You need to use socket manager within Animset editor. In tutorial they place helmet on helmetPoint socket, you can do the same with weapons.
Ignore that list, you need to open Socket manager and place your skeletal mesh in needed socket. Read Helmet Tutorial, how they place helmet on a head.
Hey do I have to use the same blood masks as the original weapons or can I create my own? A: Entrants are required to create their own bloodmasks for weapon submissions, heres a tutorial on that process.
I got my model into the engine, and it looks great! Thanks for the tutorial on that! How do I get it onto a player model to do the presentation shots like I've seen a lot of other people doing?
I am following the weapon tutorial and I zeroed out the rot origin, then I copied the sockets from the base halberd onto mine and it looks like this Mine is on the left and is obviously wrong. Any insite on how to fix this? Thanks in advance.
Q: Do we need 3 levels of the blood mask? I noticed the great sword didnt have any but the flail has 3 levels of the blood mask. A: yes, the Red, Green, and Blue channels must contain different levels of blood. from least bloody, to most bloody. Here is our tutorial on creating bloodmasks