Q: What really is Chivalry SDK? It's tweaked UDK? Can i create Gloss map for weapon, put it in Spec map alpha and setup material inside of it? A: That is correct. Chivalry SDK is a modified UDK. We require participants to submit Specular and Gloss separately, and use instances of our master material for their items. that…
I'm having some issues once I get my weapon in the editor. My specular map seems to be amplified considerably even though the values I used match the reference weapon very closely. Second; after loading my weapon on the workshop I cannot subscribe to it to test it in game - what gives? A: there is a specular map parameter…