On this page http://www.tornbanner.com/workshop/requirements/ it says the tri limit for helmets is 1200 and diffuse/normal texture limit is 1024. If you go to any of the specific helmet pages on the wiki https://tornbannerjira.atlassian.net/wiki/display/CHIVCOM/Vanguard+-+Mason It says the tri limit is 1000 and all the…
My question was about can i use Gloss map on weapon? there are nothing about it in rules, and example weapons dont contain it. A: In the shader, we do not use a map that effects specular power, but we do have a slot that masks the use of the environment map called EnvironmentMapMask (effectively reducing reflectivity). In…
They said it is required to have a specular map, normal and diffuse. They didn't say "only" or "no glossiness map for sword" I believe. It is written : "Gloss is only necessary for helmets." Therefore, gloss is not necessary for my sword but I can use it, no ? Could we have an official clarification, Dylan Brady ? A: The…