Q: If I created a set for an archer, would special arrows count as the secondary/special weapon? Do things like helmets and arrows have to be functional? For example - a cloth cap wouldn't save your head and a whistling arrow wouldn't do much damage but they may fit thematically in a set (not necessarily the same set, just…
Are there style restriction in regards to the tone of the game/art direction. Example: A Helmet with beer cans on the side. A: Submissions must fit within the style of our game. More details can be found on our content specifications page and our UGC Guide Beer helms are not allowed, sorry.
Q: Hello and thanks for holding this contest. It looks awesome! I wanted to ask if the creation of the WIP thread also have a deadline, for example if I can start it in mid-september. Thanks. A: There is no specific date to start a WIP thread, but the thread must clearly display the progress of the assets from start to…
А question about bows and ranged weapons in general - do I have to rig them, or should I just model it and you'll do everything in-house if there is anything needs to be done? A: you will need to skin weight your model to the skeleton of the weapon you are replacing. Example meshes can be found on our weapon specifications…
Q: can I submit asian, mayan, oceanic, turkish weapons (a scimitar for example) or is it strictly period based? A: Anything that could plausibly found in europe/middle east up until the 1500's is fair game. These don't necessarily need to be replicas or period accurate items, as long as the design looks believable enough…
Not sure if this has been asked already, but do we submit the set items individually? or together? I was just wondering how the community would judge them as a set if they were submitted individually. I think the Hound Set was submitted together as an example? So for that you just assemble both items in the same project…
Last question for the contest I think, how is everyone taking screenshots with no gradient behind their asset? For example, this image has no gradient, unlike any shot in the AnimSet Editor. Are these types of shots taken in the AnimSet editor, or someplace else within the SDK? Or is this done in Photoshop to remove the…
I have a question! Q: I am a modder myself, but I find myself hopelessly outclassed by all te fine modders here. Which brings me to a problem- if there are 2 fantastic models for one class of one faction, what will happen? for example, I've seen some fantastic agatha knight models pop up. Is there a chance that 2 models…
My question was about can i use Gloss map on weapon? there are nothing about it in rules, and example weapons dont contain it. A: In the shader, we do not use a map that effects specular power, but we do have a slot that masks the use of the environment map called EnvironmentMapMask (effectively reducing reflectivity). In…
Who maintains ownership of the artwork and copyright of any models and textures submitted? For example, after the contest ends would I be able to sell my items on a marketplace (say the Unity Asset store)? Or does copyright transfer to Torn Banner upon submitting to the contest and the Workshop? A: The content creators…