I have a question! Q: I am a modder myself, but I find myself hopelessly outclassed by all te fine modders here. Which brings me to a problem- if there are 2 fantastic models for one class of one faction, what will happen? for example, I've seen some fantastic agatha knight models pop up. Is there a chance that 2 models…
The reference mesh broadsword on your download link has 3 bones, hence mine has also 3, is that normal ? Apparently, in the SDK, the broadsword has 2 bones...
Q: On the polycount page for this contest, under the presentation section it says: Is there a missing number in that sentence? Also: Non-square (2:1, 4:1) texures yes or no? A: The image must contain at least 2 angles of your item(s). This has been updated on the contest page, thank you for pointing this out. Non-square…
Is it possible to provide 2 textures sets (Agatha/Mason) for one weapon? I know a weapon (which is not part of a set) can be shared between Agatha/Mason, but it would be really great to have the possibility to provide 2 different sets for the same mesh to have distinctive/perfectly adapted look. It's a kind of "set" for…
Another question: I made my helmet in a way that allows it to be in an opened / closed state. However, I do not know what you would prefer in terms of submission. So I've got a few questions: 1. Is it ok to submit 2 variations of this helmet as part of the set? Or is only one version allowed to be entered? A: yes you may…
Is there a wireframe option in game? lol There's wireframe viewmode in the editor (alt+2 or click the icon on the top row) You can also create a wireframe material by checking the 'wireframe' box under misc in the material editor. Thanks for the reply. I was curious if there is an option for wireframe while actually…
Hello! Just two questions! 1) Can anyone explain how you import your characters armed with weapon and helmets inside the scene? I mean I am able to make test screens inside AnimSet Editor but unable to import all of these in the scene (where the big box and the sky) A: just drag the skeletal mesh from the asset browser…
How do I attach the Poleaxe to the character? I see that there is a "3p_halberd [116]" dropdown under the AnimSet list in the AnimSet Editor, however I do not see anything for the Poleaxe. Is there a specific category for the Poleaxe, or does it share a group with a different weapon (like the halberd)? Second question, how…