Sculpting realistic cloth folding by hand is very time consuming. It takes a lot of thinking about the forces being exerted on the cloth, and iterating slowly to get creasing and bunching in the right areas. MD is a great shortcut to getting started on that. It doesn't deliver final sculpts, so going to Zbrush is pretty…
Honestly I would rather use zbrush for cloth folds any day over using MD. I know that would probably sound crazy to some considering in a lot of cases you can get faster and more realistic results using MD, but I just prefer the more artistic side of sculpting them, the MD workflow seems to 'automated' for me. That said I…
If it's faulty logic that Zbrushes brush engine provides an automated way of moving tons of points, then it is equally faulty that MD is automated. There are so many tools at your disposal in MD for shaping cloth there is no reason you can't get what you want. If garment construction is faulty though you will find things…
Knowing how to sculpt cloth is super important for character artists, and on some purity level I agree with torch, but I also have found that md is a huge time saver when it comes to making base meshes for your clothes and simulating top level wrinkles, which is amazing for freelance when speed is a factor. Detailing still…
That's what we hear from some of our artists, and as an (ex) production artist I can totally relate. But what we hear from our clients is that for them the money counts. If you get comparable quality faster, then, well, the concerns of the artist aren't worth much. However the quality of MD is rarely okay right out of the…
Have anyone experience with doing non clothing stuff in MD? I'm not very interested in doing clothes since I never do character but it would be ace to be able to do stuff like plastic trash bags and shit like that.. Just taking advantage of their physics engine pretty much..
I dunno if it'll help pipeline adaption... You're still locking yourself out of your main 3D app, the cloth mesh still won't have thickness (although you can easily model a new version and wrap it to the MD exported mesh) and as I hear the auto quadrangulate isn't that good in practice...
yes. Can't say who, but we had a few AAA and Gen4 productions using this tool (they're on MD's client list). We totally ditched Maya nCloth for it. It's no contest at all. Marvelous is just great for props - curtains, tents, drapery, bags, pillows, nets, etc. and very fast to iterate. Of course it's also awesome for…
MD is ace, but it does require a fair knowledge of how creases should look even at the simming stage so that you adjust the patterns in the correct way, and whay it spits out needs finishing, no tension from stitching as an example and no memory folds, but as a very quick baseline start its ace. Have they gotten rid of…