The GI solution in UE is experimental and you have to enable it with Cvars. And I need to say it is nowhere production ready like Snowdrop or CryEngine. Also I have been trying engines for a while now for a personal project and please let me tell this: When you put a real time GI solution in your engine it does not work…
This scene is in UE4 and fully dynamic, UE4 has the same LPV that CryEngine uses as a beta features. And Epic is looking to support better real time GI solutions. [ame=" https://www.youtube.com/watch?v=rOkJ1-vnh-s"]UE4 : "dynamic" sun/sky test - YouTube[/ame]
I stumbled on this while googling around: https://www.youtube.com/watch?v=BAAPTiuFdwU&list=UUpL6btTFD1yTtSUeapW3fNA&index=6 This guy has been creating remarkable stuff using ue4.Seems he has a good graps of ue4 lighting features using a reflector to get soft shadows. Still puzzled if he is using LPV? Or he is using a…
Hopefully lightmaps in UE4 will be a thing of the past, because they are truly the most painful aspect of the engine I reckon. I cannot tell how many problems I've seen people have with lightmapping and the process behind it, and I can definitely say I've had a few hair pulling moments myself. I don't think he used Vray to…
Unity5 now supports dynamic GI using Enlighten if my memory serves me right. So why haven't UE4 incoporated Enlighten or they want to come up with their own dynamic GI?
just making the cross over from archviz work to game art myself and starting to experiment in UE4, and seeing what can be done in real time is really giving me a buzz, this guys work is stunning :-D