How do you create contrast? For example, see this Seal: If you were to break this image down into black and white, where the sun hits the surface is completely white, whereas areas occluded away from light are going to be black. However, not all values are the same. The water for example, has a different brightness…
Just bringing this thread back because I have a better example: I scribbled over this photo with values that are 1:1 with an actual photo. I want to aim for this amount of precision when playing with a game engine. And here are values I did for saturation Basically, I want full control over my scene's lightness and…
Thanks for the replies! Yeah, tone mapping seems to be one of the better solutions for real time. Although one thing that has me worried is the amount of artistic control. I was reading this tutorial for creating LUT textures but the disappointing thing I learned is you can't make isolated improvements within a scene. So…