Zepic, I have heard your cries and have answered your prayers! :D I've updated the tool to include UCX_ collision support! Go gets it! I also made a script that makes naming your collision primitives easier. http://www.tomshannon3d.com/2014/09/tstoolsv11.html Enjoy! http://youtu.be/XBxRvFUsW98
I'm still fairly new to the UE4 engine. I was wondering if anybody had any tips on how to export out multiple kit pieces into the engine in a quick manner. I'm using 3dsMax as my 3d editor. What I'm finding difficult is I have to painstakingly move each kit piece to 0,0,0. Then select the rendermesh as well as the…
Hello! I joined the forum to hopefully catch you, either here or on youtube. I see that you have to individually replace the cube with the correct mesh that you imported into the browser earlier(any way to avoid having to do that? Some scenes can have many meshes :(). Which leads me to another question. When i select…