Hi everyone, I am modeling a fuselage of a small civilian propeller plane and I'm having difficulties dealing with cutting out the windows. I'm modeling as much as I can using subdivisions (Hpyernurbs as its called in my app). I'm also attempting to keep everything in quads, which has been recommended as the ideal way to…
In this relatively simple case: Before subdividing. It will make later changes much easier. Unless you plan to add grooves etc. after you got the main form right.Then it may make sense to simply go one or two iterations higher before you add all the detail by hand. Destructive workflow, though. On the other hand: Having to…