Outsourcing 3D animation is also big. Dreamworks has their own studio in India. The game Ryse only had 2 character artists/riggers I believe and they outsourced everything else. However, mo-cap and mo-cap editing is done inhouse I think. That's probably what seperates it from modern 2D animation.
Look at the credits of a lot of cartoons. The animation gets sent overseas to places like South Korea or Vietnam. Even Japanese anime isn't entirely animated in Japan but also is outsourced.
Most 2D animation gets outsourced to Asia. The remaining 2D professions I see is either for flash cartoons or small gigs like indie games. Disney also shut down their hand drawn studio. So there goes any 2D movies from Hollywood.
"Most 2D animation gets outsourced to Asia" you have a source for this ? I imagine the massive need for inbetweeners and cell painters kind of went out the window with the advent of digital As far as viable...there is always going to be a market for it...even if it's niche It's not going to make you a millionaire, but…
very slim, you are swamped by either the cheap outsource for very labour intense hand drawn or the army of teenagers for flash style which most of time the client doesn't give a sh*t on quality but only wanting something quick and cheap, then for the high-end tip you've got to compete with those talents backed by each…