thanks! Yeah it refreshes only the viewport, and i think i already perform that when updating the object. You'll get artefacts if you start to move some window around while executing. Yeah, i'll make a little protection for non valid objects. I'll adapt the script to make it usable with mesh too. It's nothing much. edit :…
@almighty_gir Ah man, sorry i didn't connect for a while. It's on scriptspot : http://www.scriptspot.com/3ds-max/scripts/noors-normal-thief Tell me if you have issues with it.
Nice work Noors. Have you tried forceCompleteRedraw() inserted right after the last windows.sendmessage? Having a hard time reproing the need to refresh the uis to know if this fixes the issue or not because it only messes up ui on first run for me. I figured this command would only work in 3d viewports, not ui, but maybe.…
A Maxscript to project vertex normals from one mesh to another. So here it is https://dl.dropboxusercontent.com/u/13762052/polycount/NoorsNormalThief.ms I've found out there was room to optimize SlideNormalThief. On my PC, SNT is faster for source object<1000 verts (0,5 sec vs 1sec) For a 2500 vert source object : SNT 8s,…