Well the engine is the spring engine. That engine is a fairly simple, no bells and whistles sort of engine as far as visuals it is more or less back in 2005. Myself and several others have been trying for years to improve visuals and with the help of the engine devs(shaders are a big one) we have seen great improvements…
I will check out this xnormal program. It sounds really awesome. My shader code allows me to establish reflection/sheen(I am not sure how to do a proper specular) and projection. Here is another scheme setting for the same model. Any recommended tutorials for this program, the whole normal baking thing is new to me.
Hey Smoth! Strange seeing you on here, I thought the images looks rather familiar. Wings3D is a bit old now and somewhat limiting, You may want to try getting into a more serious application like Blender or maybe even trying out Max/Maya. Wings from what I remember doesn't even support animation does it? I know animations…
Don't hate me matty but I cannot remember you from the forums. I still like wings because it does some really sweet dissolve work allowing me to quickly model things out. It is powerful and has it's place. Keep in mind spring doesn't use rigging, it is just hierarchical objects so we can easily do wings just fine. I am…
First of all, let me start saying that what you have here shows a ton of potential and that I can completely relate with the frustration : p. My involvement with videogames began with the XNA days, had to do serious graphics programming, gameplay, content loading, etc. Implementing 'shadow mapping' (a thing from the 80's…