@Chronicle Thanks. I didn't really give much attention to the light, I just threw something there. I'll adjust it right away when the sparks are complete. @DWalker Nice suggestion ! I gave it a shot by bending the meshes like palm tree leaves. I'll make a smoother mesh to get rid of the sharp turns. Although I can't think…
Have you considered adding gravity to the sparks? They might start out moving quickly, but gravity & wind resistance will slow them. The sparks appear to be modeled on white phosphorous - it's really the only common substance that explodes quite like that. If so, the orange tips don't belong, and the smoke should be…
@billymcguffin Nice suggestion. They look more convincing now instead of spreading from irrelevant places. @Bruno Afonseca Well, the shader uses the alpha map to mask the lines based on the black and white gradient, and a slider tells where to cut the lines so when you give an animation to the slider it looks like the…
Hey guys. Spent a few hours on Shader Forge with lots of experimentation and excitement. Finally achieved something close to what I wanted to make. It's a fully 3D nuke explosion mushroom cloud with lots of adjustable sliders for stuff like speed, flame intensity, parallax depth, smoke transmission, alpha, seperate cloud…
The sparks with trails look good but the distortion/wavyness of the movement is a bit extreme. For example, ou have particles on the outside moving across to the other side of the explosion which seems a bit odd. You could have very low wobble in the beginning and then add a bit more as they slow down if you think it needs…