I might be wrong, but I thing you confused lens focal lenght which is used in Keyshot with FOV, that is used in ZBrush. The higher focal lenght the lower FOV, so 35 in Keyshot should be something around 63° FOV in ZBrush. Anyway, if Im mistaken, I think its better to get a good sculpt in ZBrush, and then play around with…
Thanks a lot for the encouragement guys! Rocket Brian: yea I tend to over do the neck muscle in my sculpts all the time, thanks for bringing that up, definitely something I needed to fix. Here is an update, I apologize for no polypaint yet. I spent a shit load of time really re-working the sculpt again. The problem I ran…
Hey Brad, looking good ! Three things regarding Zbrush and its odd form representation : - Even if you attempt to match the theoretical FOV and/or focal length of your reference in Zbrush, you are correct in assuming that it will still look off because of the very nature of the brush viewport which is not real 3D. And…