Do you linked it with a constraint? You could animate the constraint and just turn it off at the end of the animation. What I usally do is I create 2 constraints and switch between those. So you have one constraint for the "weapon in hand" and a second constraint when the weapon is in static pose.
Just linking an object doesn't animate it. It's like riding the bus, it will ride along for as long as you have it linked, until you unlink it then the object gets off the bus wherever you dumped it. In addition to what .Wiki mentioned you could also use an animated/align script to snap the weapon to the hand and set a…
Good day everyone! Here is the problem: 3ds max I have a running soldier with linked riffle to his hand. And I am happy with that animation. But in the end I need riffle to be unlinked. But when I unlink the riffle its animation disappear - riffle becomes static . How can I save riffle animation when I unlink it? Thanks!
If you're still looking for ideas:: Try using the 'Link Constraint'. Go to the frame where you first attach the weapon to the hand. Select the weapon, click the 'Add link' button in the 'Motion' command panel Select your hand or whereever you'd like the weapon to attach to. Then, when your ready to unlink the weapon from…
If you are using the Biped character rig, then yes. There is an easy way to link both hands to one weapon Select the hand(that you'd like to attach to the weapon) on the biped. Then goto the> Motion panel> Key Info rollout Under IK -> click the white arrow and select the object you want the hand to follow. Then, Set either…