Great thread almighty_gir I've also been struggling to find any way to match the look of 3do in a game engine. It appears the values that 3do are using are manipulated before being displayed. So trying to plug in the textures output from dDo into another engine is never in sync. I understand what Teddy is saying in that…
Hi there, I was just wondering if you guys had any plans to look into the disparity between the calibrated values you're using (i'm assuming they're calibrated for blinn-phong) for glossiness when using shaders other than blinn-phong? an observation i've made is that, with metals in particular, surfaces don't look as they…
Sorry for being difficult. You are right, 3do render engine does give different results it's a bit of an odd duck. I can match a lot of other renders a lot closer. Including Modo (software render), Substance, Marmoset and Cryengine can all be matched very close with the same set of output images from Substance Designer or…