It is...I was joking (and Regretful123 was just posting his discovery) . If it's on flat surface you can do all sorts of crazy stuff (N-gons being one of them) that won't be visible.
So I thought I'd take time to reply. I want to clearly state the biggest issue isnt your modeling, it's the concept, you copied it and the concept is just kinda bad honestly. Don't take any of this wrong because I blame none of it on you. I think one of the biggest issues is the blockyness and lack of functionality, this…
High poly looks good so far. You're moving right along nicely. I'd suggest blocking the rest in before continuing the high poly pass (in the event you're not just omitting that from the WIP). Getting rough shapes in place first keeps you from needing to make global changes to dense meshes. That can get messy. Also, your…