No problem, I just got a chance to watch the video and had some notes: First off, the chart, A = albedo, M = microsurface (gloss scale in this case), and R = reflectivity (specular color/intensity in this case) this is written on the image itself on the bottom too. In the video you mention that m = metalness and R =…
I think there are some misunderstanding in this thread. 1. Metallness and Specular are different workflow, but they're not real different, actually they being use to calculate the same thing, which is specular value. While in specular workflow, the spec value is pick from the spec map. Metalness map is simply a mask define…
1) In short no. There should be no lighting information at all. No AO, and no cavity information. There can be a hint added, but it's better to be safe. Wood grains for example naturally have a slightly darker color in the crevices while the more exposed portions are less saturated and lighter. One reason for this is how…