Yup, that's how in game animation works. Valves system assumes that you have a 30 frame cycle, and every 30 frames of animations (which is 1 second) they move the courier forward in space X amount. This alleviates the "skating" effect that you were talking about, however it's probably not ""actually"" doing genuine root…
Thnx, Good info. Ill basically use same rig, just deleting wing bones and use for backpack. I think the rare run anims do work.but... donkey seems to just have a wing flsp run and a glide which valve seems tp use akso for boost anims. I couldnt tell diff. Im in ofline mode so cant look at my custom courriers. Sad face. I…
The workshop courier page http://www.dota2.com/workshop/requirements/npcs mentions 'motion extraced' under the run animation info and says to see dev wiki on that subject. But the dev wiki doesn't list. Basically it's about the forward movement speed. How to animate the run cycle and use forward movement. Does anyone have…
edit:... OK I reread again and what I am taking from Valve's comments now is that: They animate their courier on the forward movement distance (so the feet aren't skating). Then they 'motion extract' (ie: delete) the forward movement of the root bone. So the forward movement is all code, just animated for better looking…