This looks awesome! Just started learning UE4 myself a couple of days ago and I think I´m gonna follow up on FF environments as my first project. Perhaps Ultimecia´s castle?
I don't remember Balamb Garden having harsh shadows. I remember a lot of reflective materials, bright lights and lots of reflections from the water. If it is your take on it, that's cool, but it's giving it more mood than it actually has. Keep going man. FFVIII is many people's fave FF, so uhhh no pressure...JK Good luck!
Hello Polycount! My next personal work will be based on Balamb Garden from Final Fantasy VIII. I have an emotional attachment to this game, its scenery and music so I'm going to try and have fun with this one. While most any environment from this game could be a greta piece, I feel that Balamb Garden sort of defines FFVIII…
This is making me wish ff8 had been done in the modern era T_T its awesome to see this bit of the game recreated like this. As for the water. The blue color comes from it reflecting the sky. Though realistic water is much more complicated than just it being blue. In real life indoor water feature would be clear. And a the…
Crits or thoughts on water pt. 2. Should I go opaque on the water? Admittedly I'm using this tut here: https://www.youtube.com/watch?v=KPmRV1Z9ikY as my basis and am now simply tweaking values. From certain angles it disappears in the center pool (fresnel stuff going on in the material, its over my head at this point). The…
My memory may be a little rusty (it's been about 5 years since I last played this game lol) but to me your pictures look exactly like prerendered background in FF8! Great work.
If you need better references than those blurred screenshots, just take a look at this website: http://ffdream.com/downld-mapsff8_1.html They are at native PSX resolution.
ref: http://www.ffdream.com/downld/images/decors/ff8/050.jpg How is the cloth sculpt? Does it read as cloth? Keep in mind that it is a prop meant to be seen from a distance.