Well Since it all one piece now its a good idea to start making the modular pieces. Clone the circle piece, delete half of it and then delete half of the half. You're left with a quarter circle. Split that as indicated with 1 and 3 Invert 1 on the z axis and you have 2, snap that into place rotate 1 90 degrees snap that…
This is one way you can make modules of that walkway. The ones labeled 1 are the same 2 is just 1 flipped 3 is unique. Instead of cutting the walkways heading to the sides in half cut them off the circle as a whole piece and repeat it 7 times. Obviously to make it work as modular pieces in udk you will have to do a some…
It's been a while since I popped in to haunt this thread and what in the holy heck-- Welp. That escalated quickly. You've been making awesome progress, Scott, seriously keep it up. Remember that someone had to sit down and sculpt this statue for casting, likely, on top of what I mentioned in Lunchcrunch. A hearty +1 to…
http://www.polycount.com/forum/showthread.php?t=139933 http://www.polycount.com/forum/showthread.php?p=2138815#post2138815 Here's some spam for a couple tech threads I've started relating to this project. The second one is especially difficult for me. Any advice for someone struggling to tile circular modules is…
When I do circular environments, I like to section things up, either 1/4 or 1/8th size pieces for the largest circular structures, and then maybe just cut the smallest stuff in half, then like you, I set the pivots at the center of the circle so I can just copy small pieces around to make texturing easier. Thankfully UE4…
Snap vertex would give a slight variation in the placement as well. The issue isn't that I can't put a scene together on 3ds Max. Obviously I can simply grab something and weld/collapse/bridge it in. The issue is trying to create a perfect module that is one piece that could be duplicated in UE4 as 1/6th on the whole…
Hello Polycount! My next personal work will be based on Balamb Garden from Final Fantasy VIII. I have an emotional attachment to this game, its scenery and music so I'm going to try and have fun with this one. While most any environment from this game could be a greta piece, I feel that Balamb Garden sort of defines FFVIII…
I'm going to ask for advice/input on modeling the fish statue. How would you do this? If it isn't very obvious this image is sort of that moment where you are staring at something, moving slowly, researching refs, trying one thing, then another, and still aren't sure which direction to go in. I'm using 3ds Max and Mudbox.…