I guess you could convert the vertex selection to edges and then apply the creasevalue to these. Or make a script out of this. Regarding this: I believe the new creasecontrol modifier in max 2015 allows this, watch some of the videos on the autodesk page. Then again, the autodesk implementation doesn't seem to use…
manual chamfer has never been an option to me. i've been using the doublesmooth with smoothing groups in max, wich lacks an equivalent in maya i gues. its nondestructive, but you don't have as much controll over the bevel as with opensubdiv. as far as i understand it you can transfer the edgeweight using fbx between…