Sure! (Hair is hard to do...) So take a plane, give it a planar UV. Then paint a lock of hair - fur in photoshop (or your preferred paint program) on a new layer (so it's not the background layer). Then take that layer copy it, make it black and white, and adjust the brightness - contrast so that it will be pure white…
Update on the head (eyebrows area) and the vest became a realtime mesh. Refining the textures - shader. I'm thinking how I could do the fur on the vest...
Thanks guys! skodone: Yes, his fur uses the same method as the hair you can see here on the previous head screenshot. However, I'll need to do convincing 'furballs' and scatter them (see concept on top). So I'm thinking of the best shape - texture combo that gives good furball result. jhoythottle: Thanks! Yep, when a woman…