Hey all, this is my first big post here and I want to share what I am currently working on. I've mashed a couple of images together and my own ideas to create this abandoned warehouse office. I'd love any critiques/advice as I am still open to changes. One piece of feedback that I hear a lot is that sometimes environments…
For most assets I left the mipmap options at default while a select few of the larger assets have no mipmaps. If there is a better way to go about this, i'd like to learn more if I can :)
This looks really awesome! Here's some crit: It feels lived in but I think that element could be pushed even farther. Maybe one or two pieces of clothing hanging from the clothesline? Halfway empty bottle of gatorade or some such? Also, the dust particles seem a little too big. But that's it for my nitpicking. Good job!
Feels lived in, great job! I'm a big fan of the little coffee cup plant myself :D Are you using mipmap groups/sharpens on your textures? I only ask as its just a tad blurry on the textures, although that's probably just me.
Well I'd say mipmaps are really a matter of personal preference rather than absolutely technical. I'm usually a sharpen 5/7/10 type of guy as it keeps my hand painted textures crisp at a distance. The effect will definitely be more pronounced the larger your scene is, grass looked basically completely different when I…
Thanks for the help everyone, I have a small update for this scene. I fixed up the dust particles, the windows, made a bucket, and in general made the room feel more wet looking. I think it would be really cool to incorporate a half finished drink and maybe a scarf or some sort of clothing to show more of the season its…