No problem. I do use it, though I haven't been using it long. Started with it around the beginning of this year. Its been great for the most part. Best modeling tools I have found so far, the UV editor makes it an insanely quick process and the retopology tools are great. Everything you need for the most part exist in one…
This is great stuff guys, already I'm getting a nice feel of Modo's style and modelling tools that feels much more smarter and quicker than maya. And the scripts are so powerful as well from the look of things.
All of them! Also this one which wasnt mentioned: http://community.thefoundry.co.uk/discussion/topic.aspx?f=119&t=81124&page=0 Pushing points is great for fixing symmetry issues, vertex normal toolkit will give you that maya smooth and harden edge goodness, also theres some texel density tools. Seneca and Eterea's scripts…