I'm wondering if anyone knows if there is a 3ds max script to do this. Basically, the problem I have is I have this super complicated mesh that has uvs off the 1to1 space. There is like 12x12 tiles off uv space so all 100 and some spaces have there own textures. I don't have the original files and it would take forever to…
I don't know of a script offhand. You could ask someone to write one for you, on Scriptspot. I've had great results there when asking nicely. http://www.scriptspot.com/forums/3ds-max/scripts-wanted
Hey, I tried the script and it just got stuck trying to do everything. I'm not really sure I follow what it does exactly tho. Here is a print screen of my attempt to run the script. It just gets stuck there, but you can see from the viewport the mesh has over 1.5 million tris (and its already been decimated as far as I can…
@Eric: Didn't know it was called a 'udim' layout. Thanks for the links Eric. @Brad: It's probably the size of the mesh. I didn't add any progress bar as of yet. No clue how much it would actually take currently, I could work on adding that tonight. I think the script does exactly what you ask for, it's just probably not…
Hi! Got interested with this question. How did it go? Did you ask on script spot? I wouldn't mind giving this a try, currently swamped in an utterly complicated script that might prove to not be useful... a break from it will be nice. If you have more information on: - All the faces are in their own [0,1] space right? so…
Eric Chadwick: Thanks for the tip dude, I'll check with amartinez and see if he can help, and I'll use scriptspot for backup. amartinez: I really appreciate you taking the time to help! I probably didn't describe my problem well enough, but simply put I need a solution for applying all these diffuse textures to a single…
Eric: haha! amartinez: They had some numbering system, but it was def. broke. Also, I believe the model was built in another program, and all I had access to was an .obj. :( But yea man, it was tedious but I was able to do it thanks to you! It would have been way more difficult without that script!
Eric: hey I tried out that method, unfortunately it isn't any easier for me as I still need to go thru the process of pluging in all the textures one by one and I actually had no idea what textures go to which uv offset. Would have worked fine though if they supplied me with textures that were in some logical order. :( But…