Hi! Got interested with this question. How did it go? Did you ask on script spot? I wouldn't mind giving this a try, currently swamped in an utterly complicated script that might prove to not be useful... a break from it will be nice. If you have more information on: - All the faces are in their own [0,1] space right? so…
@Noors: Oh wow, I never though of that. This is a very clever way of doing things, didn't know that manipulating a mesh was faster than manipulating the UVs via polyOps. I'm caching some of the polyOp functions to local variables and UVW Unwrap is modifier is never used. But for example, there is no convenient functions…