Imagine you have a low poly sphere. You detach half of it, so you have 2 objects. You get the nasty hard edge where it's cutted off. With this script you can average the vertex normals on both object so the sphere looks "intact". I use this on terrain meshes for instance. Wanted to use this scirpt this very day, but the…
Noors (you're welcome) explained it perfectly. It's quite useful for example if you have several heads that need to fit on a single torso,something that happen a lot in . actually. you need to hide that seam because of "broken" vertex normals. This script aims to resolve that issue. But in any case the normal map needs to…
Hey trebor777 thanks for sharing this! I was testing it out before I add it to our wiki, but I couldn't get it to work. I've probably got the steps wrong though. 1. Make a teapot, collapse to Editable Poly. 2. Deleted all elements except the lid. Select half the faces, Detach. 3. Select the vertices along the seam, click…