Here are the textures. Due to the struggle I have been having with pbr I used unreals textures as a base to work from. The only one that I didn't modify heavily is the normal map. The rest were changed quite a bit. UV's Main Albedo Detail Normal
Hey everybody, I've decided to move my previous thread to a new one because I discovered I couldn't change the title of this thread to something more appropriate. I would like to keep the thread up to date and several months down the line the title could be very misleading. My apologies! With that said I would like to get…
Here's a tutorial I made recently on how to make an albedo map from a diffuse map. With this transition to PBR I have found cgtextures.com to be fairly useless because 99% of the textures are not taken with a polarizing lens. With this technique you can remedy that and still get some pretty good albedo maps from diffuse…
I am using a metalness workflow. Sorry for not disclosing that to begin with. I also based my luminance off of some of the metal textures that come with the basic content in Unreal to make sure I was as in line as much as possible with Unreals PBR system while still getting some different detail effects. Also this is a…