Hey all, I know it's been a long time since I have posted on here. I have been taking the past couple of years focusing a lot more on my personal life and so I haven't been as involved in the 3d community and especially polycount, but polycount is a big reason there are so many inspiring artists and I have to definitely…
A few people have asked questions about the materials for the lens model I created for my PBR in practice tutorial so here is the TB2 scene and textures for both metalness and specular workflow: https://dl.dropboxusercontent.com/u/499159/lenscontent.zip Feel free to use this for educational purposes, as it was created for…
Finished up this 39 page tutorial on how to create sweet substance designer tiles as well guys. You can grab them on my gumroad https://gumroad.com/timothydries Thanks for the support guys, I hope I can give something back like this :D ps: not going to spam this thread any longer! Cheers!
==Maya HighPoly Render Scene Package== Original tutorial and with permission from Mike Fudge. Packaging by Brian "Panda" Choi. https://www.dropbox.com/s/ptjy8zmcwncbw62/HighPolyRenderScene_MikeFudge_BrianPandaChoi.zip?dl=0 A sort of Plug and Play Maya scene for rendering your high poly models (or anything else really), all…
Giving away the MD files for this garment, project includes the base guy for reference only, (he has bounding volumes set up) you can buy him here if you need to use him for anything else cos he's not mine to give away: http://www.3dscanstore.com/index.php?route=product/product&path=112&product_id=584 MD file is…
Pirate Island: Background Info: Pirate Island: Inspired by the game 'FarCry 3', wanted to make a similar outdoor scene. This was my first outdoor environment scene, so not the best of me and you can expect bad folder system and such, but might help a newbies as a reference or sample. Contains: *Fol_Env_p.upk [Package…