You either like it or not. Also there are tons of useful scripts, check them out - http://www.indigosm.com/modoscripts.htm This one in particular helps me a lot - http://www.indigosm.com/modo/alignFit_new.mov But there are tons of other good scripts like these: You can find more examples here:…
I just use Slice tool preset with snapping to vertex turn on and poly selection between two verts to prevent cutting the whole mesh. Don't select verts doing this though. I turn on display vertices (ctrl-1) and just snap slice tool to them. Or you can use Seneca's script for this, it's even easier but it works very strange…
Here and there some tools work better in modo than in 3ds max, but on the other side the same can be told for some tools in 3ds max (for instance the bevel and bridge tool are better in modo than their counter tools in max but the cut and snapping/aligning tools in max are better than the modo ones). Some people say 3ds…
This can help with "instances": It set's your instances to mesh's. Have yet to try it on 801 !!! http://park7.wakwak.com/~oxygen/lib/script/modo/sample147.lzh
Well, in MODO, once you set the center of your low poly object to where you want it to be, UE4 will import that as the mesh pivot point. So ... there's no moving or weird scripting needed. It "just works".
If you want it to grid / slice through whole mesh I'd use Slice (Shift + C). Alternatively you can use use add loop, loop slice to do the same thing. If you want to cut through only the top faces, you'd select them before doing the above. There are also scripts (Seneca's, Etera's Swiss tools) that will connect two verts…